main: bullets
This commit is contained in:
parent
26a339710f
commit
85ad7d08ef
33
main.py
33
main.py
@ -9,6 +9,20 @@ fond.image = pygame.image.load("terre.jpg").convert()
|
||||
fond.rect = fond.image.get_rect()
|
||||
fond.rect.x = 55
|
||||
fond.rect.y = 0
|
||||
|
||||
# Bullets
|
||||
def creer_bullet(pos_x, pos_y):
|
||||
bullet = pygame.sprite.Sprite()
|
||||
pygame.sprite.Sprite.__init__(bullet)
|
||||
bullet.image = pygame.image.load("avion.png").convert_alpha()
|
||||
bullet.image = pygame.transform.scale(bullet.image,[20, 20])
|
||||
bullet.rect = bullet.image.get_rect()
|
||||
bullet.rect.x = pos_x
|
||||
bullet.rect.y = pos_y
|
||||
return bullet
|
||||
liste_d_bullets = []
|
||||
liste_sprites_bullets = pygame.sprite.LayeredUpdates()
|
||||
|
||||
def creer_ananas(pos_x, pos_y):
|
||||
ananas = pygame.sprite.Sprite()
|
||||
pygame.sprite.Sprite.__init__(ananas)
|
||||
@ -79,13 +93,16 @@ score = 0
|
||||
while running:
|
||||
liste_des_sprites.draw(fenetre)
|
||||
liste_sprites_ananas.draw(fenetre)
|
||||
liste_sprites_bullets.draw(fenetre)
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
running = False
|
||||
if event.type == MOUSEMOTION:
|
||||
avion.rect.x = event.pos[0]
|
||||
if event.type == MOUSEBUTTONDOWN:
|
||||
print("Peng")
|
||||
nouvel_bullet = creer_bullet(avion.rect.centerx, avion.rect.y)
|
||||
liste_d_bullets.append(nouvel_bullet)
|
||||
liste_sprites_bullets.add(nouvel_bullet)
|
||||
keys = pygame.key.get_pressed()
|
||||
if keys[pygame.K_SPACE]:
|
||||
liste_des_sprites.remove(texte)
|
||||
@ -113,6 +130,20 @@ while running:
|
||||
texte.rect.centerx = 360
|
||||
texte.rect.centery = 450
|
||||
liste_des_sprites.add(texte)
|
||||
# Check for hitting bullets
|
||||
for bullet in liste_d_bullets:
|
||||
if ananas.rect.colliderect(bullet):
|
||||
score += 1
|
||||
liste_d_ananas.remove(ananas)
|
||||
ananas.kill()
|
||||
liste_d_bullets.remove(bullet)
|
||||
bullet.kill()
|
||||
# Move all bullets
|
||||
for bullet in liste_d_bullets:
|
||||
bullet.rect.y -= 10
|
||||
if bullet.rect.y <= 0:
|
||||
liste_d_bullets.remove(bullet)
|
||||
bullet.kill()
|
||||
pygame.display.flip()
|
||||
fenetre.fill((0,0,0))
|
||||
clock.tick(60)
|
||||
|
Loading…
x
Reference in New Issue
Block a user