fix missiles
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parent
8888dab3f2
commit
85db1d9f6c
15
main.py
15
main.py
@ -134,15 +134,6 @@ while running:
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if ananas.rect.y > HAUTEUR:
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if ananas.rect.y > HAUTEUR:
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gameover = True
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gameover = True
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for missiles in liste_de_missiles:
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ananas.rect.y -= 1
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if missiles.rect.colliderect(ananas):
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print("COLLISION, L'OBJET A ÉTÉ ÉLIMINÉ")
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liste_de_missiles.remove(missiles)
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ananas.kill()
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if ananas.rect.y <= 0:
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gameover = True
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police = pygame.font.Font(None, 36)
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police = pygame.font.Font(None, 36)
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texte1 = pygame.sprite.Sprite()
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texte1 = pygame.sprite.Sprite()
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pygame.sprite.Sprite.__init__(texte1)
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pygame.sprite.Sprite.__init__(texte1)
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@ -170,6 +161,12 @@ while running:
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texte33.rect.centery = 450
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texte33.rect.centery = 450
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liste_des_sprites.add(texte33)
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liste_des_sprites.add(texte33)
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for missiles in liste_de_missiles:
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missiles.rect.y -= 1
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if missiles.rect.y <= 0:
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liste_de_missiles.remove(missiles)
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missiles.kill()
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pygame.display.flip()
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pygame.display.flip()
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fenetre.fill((0,0,0))
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fenetre.fill((0,0,0))
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clock.tick(60)
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clock.tick(60)
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