fix missiles

This commit is contained in:
Stefan Liebl 2025-01-03 22:11:36 +01:00
parent 8888dab3f2
commit 85db1d9f6c

15
main.py
View File

@ -134,15 +134,6 @@ while running:
if ananas.rect.y > HAUTEUR:
gameover = True
for missiles in liste_de_missiles:
ananas.rect.y -= 1
if missiles.rect.colliderect(ananas):
print("COLLISION, L'OBJET A ÉTÉ ÉLIMINÉ")
liste_de_missiles.remove(missiles)
ananas.kill()
if ananas.rect.y <= 0:
gameover = True
police = pygame.font.Font(None, 36)
texte1 = pygame.sprite.Sprite()
pygame.sprite.Sprite.__init__(texte1)
@ -170,6 +161,12 @@ while running:
texte33.rect.centery = 450
liste_des_sprites.add(texte33)
for missiles in liste_de_missiles:
missiles.rect.y -= 1
if missiles.rect.y <= 0:
liste_de_missiles.remove(missiles)
missiles.kill()
pygame.display.flip()
fenetre.fill((0,0,0))
clock.tick(60)