fix missiles
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parent
8888dab3f2
commit
85db1d9f6c
63
main.py
63
main.py
@ -134,41 +134,38 @@ while running:
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if ananas.rect.y > HAUTEUR:
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gameover = True
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police = pygame.font.Font(None, 36)
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texte1 = pygame.sprite.Sprite()
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pygame.sprite.Sprite.__init__(texte1)
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texte1.image = police.render("Gameover.", 1, (10,10,10),(255, 90, 20))
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texte1.rect = texte1.image.get_rect()
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texte1.rect.centerx = 360
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texte1.rect.centery = 450
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liste_des_sprites.add(texte1)
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police = pygame.font.Font(None, 36)
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texte22 = pygame.sprite.Sprite()
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pygame.sprite.Sprite.__init__(texte22)
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texte22.image = police.render("L'ennemi est entré dans notre atmosphère!", 1, (10,10,10),(255, 90, 20))
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texte22.rect = texte22.image.get_rect()
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texte22.rect.centerx = 360
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texte22.rect.centery = 500
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liste_des_sprites.add(texte22)
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police = pygame.font.Font(None, 36)
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texte33 = pygame.sprite.Sprite()
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pygame.sprite.Sprite.__init__(texte33)
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texte33.image = police.render("Réessaye de tuer tout les ennemis!", 1, (10,10,10),(255, 90, 20))
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texte33.rect = texte33.image.get_rect()
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texte33.rect.centerx = 360
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texte33.rect.centery = 450
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liste_des_sprites.add(texte33)
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for missiles in liste_de_missiles:
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ananas.rect.y -= 1
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if missiles.rect.colliderect(ananas):
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print("COLLISION, L'OBJET A ÉTÉ ÉLIMINÉ")
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missiles.rect.y -= 1
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if missiles.rect.y <= 0:
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liste_de_missiles.remove(missiles)
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ananas.kill()
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if ananas.rect.y <= 0:
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gameover = True
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police = pygame.font.Font(None, 36)
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texte1 = pygame.sprite.Sprite()
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pygame.sprite.Sprite.__init__(texte1)
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texte1.image = police.render("Gameover.", 1, (10,10,10),(255, 90, 20))
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texte1.rect = texte1.image.get_rect()
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texte1.rect.centerx = 360
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texte1.rect.centery = 450
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liste_des_sprites.add(texte1)
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police = pygame.font.Font(None, 36)
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texte22 = pygame.sprite.Sprite()
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pygame.sprite.Sprite.__init__(texte22)
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texte22.image = police.render("L'ennemi est entré dans notre atmosphère!", 1, (10,10,10),(255, 90, 20))
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texte22.rect = texte22.image.get_rect()
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texte22.rect.centerx = 360
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texte22.rect.centery = 500
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liste_des_sprites.add(texte22)
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police = pygame.font.Font(None, 36)
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texte33 = pygame.sprite.Sprite()
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pygame.sprite.Sprite.__init__(texte33)
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texte33.image = police.render("Réessaye de tuer tout les ennemis!", 1, (10,10,10),(255, 90, 20))
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texte33.rect = texte33.image.get_rect()
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texte33.rect.centerx = 360
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texte33.rect.centery = 450
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liste_des_sprites.add(texte33)
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missiles.kill()
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pygame.display.flip()
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fenetre.fill((0,0,0))
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