From 964a323f407fddc0c94197a003a7b663120df3aa Mon Sep 17 00:00:00 2001
From: Stefan Liebl <S.Liebl@gmx.de>
Date: Wed, 1 Jan 2025 22:21:43 +0100
Subject: [PATCH] fix tirer_missiles

---
 main.py | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/main.py b/main.py
index 74d44b9..ecfbc69 100644
--- a/main.py
+++ b/main.py
@@ -106,6 +106,7 @@ while running:
         
     liste_des_sprites.draw(fenetre)
     liste_sprites_ananas.draw(fenetre)
+    liste_sprites_missiles.draw(fenetre)
     for event in pygame.event.get():
         if event.type == pygame.QUIT:
             running = False
@@ -113,8 +114,9 @@ while running:
             avion.rect.x = event.pos[0]
         if event.type == MOUSEBUTTONDOWN:
             print("Vous avez tué l'ennemi! Continuez!")
-        missiles.rect.centerx = avion.rect.centerx
-        missiles.rect.centery = HAUTEUR/2
+            nouvel_missile = tirer_missiles(avion.rect.centerx, HAUTEUR/2)
+            liste_de_missiles.append(nouvel_missile)
+            liste_sprites_missiles.add(nouvel_missile)
     keys = pygame.key.get_pressed()
     if keys[pygame.K_SPACE]:
         liste_des_sprites.remove(texte)