From de1b9f363898ee0a17b6f05b82d0e1fda31de73a Mon Sep 17 00:00:00 2001 From: Stefan Liebl Date: Wed, 1 Jan 2025 22:21:43 +0100 Subject: [PATCH] fix tirer_missiles --- main.py | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/main.py b/main.py index 34b4db1..0f53226 100644 --- a/main.py +++ b/main.py @@ -97,6 +97,7 @@ while running: liste_des_sprites.draw(fenetre) liste_sprites_ananas.draw(fenetre) + liste_sprites_missiles.draw(fenetre) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False @@ -104,8 +105,9 @@ while running: avion.rect.x = event.pos[0] if event.type == MOUSEBUTTONDOWN: print("Vous avez tué l'ennemi! Continuez!") - #missiles.rect.centerx = avion.rect.centerx - #missiles.rect.centery = HAUTEUR/2 + nouvel_missile = tirer_missiles(avion.rect.centerx, HAUTEUR/2) + liste_de_missiles.append(nouvel_missile) + liste_sprites_missiles.add(nouvel_missile) keys = pygame.key.get_pressed() if keys[pygame.K_SPACE]: liste_des_sprites.remove(texte)