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2 Commits
24c1a35c7d
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b639a52c9d
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b639a52c9d | |||
b2dc95ac1b |
24
main.py
24
main.py
@ -49,8 +49,6 @@ liste_sprites_ananas = pygame.sprite.LayeredUpdates()
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liste_des_sprites.add(avion)
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liste_d_ananas = []
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keys = pygame.key.get_pressed()
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police = pygame.font.Font(None, 25)
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texte = pygame.sprite.Sprite()
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pygame.sprite.Sprite.__init__(texte)
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@ -96,16 +94,10 @@ gameover = False
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score = 0
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while running:
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if keys[pygame.K_SPACE]:
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liste_des_sprites.remove(texte)
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liste_des_sprites.remove(texte1)
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liste_des_sprites.remove(texte2)
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liste_des_sprites.remove(texte3)
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liste_des_sprites.remove(texte4)
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liste_des_sprites.remove(texte5)
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liste_des_sprites.draw(fenetre)
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liste_sprites_ananas.draw(fenetre)
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liste_sprites_missiles.draw(fenetre)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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@ -113,11 +105,19 @@ while running:
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avion.rect.x = event.pos[0]
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if event.type == MOUSEBUTTONDOWN:
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print("Vous avez tué l'ennemi! Continuez!")
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missiles.rect.centerx = avion.rect.centerx
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missiles.rect.centery = HAUTEUR/2
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position_x_missiles = avion.rect.centerx
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position_y_missiles = HAUTEUR/2
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nouvel_missile = tirer_missiles(position_x_missiles, position_y_missiles)
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liste_de_missiles.append(nouvel_missile)
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liste_sprites_missiles.add(nouvel_missile)
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keys = pygame.key.get_pressed()
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if keys[pygame.K_SPACE]:
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liste_des_sprites.remove(texte)
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liste_des_sprites.remove(texte1)
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liste_des_sprites.remove(texte2)
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liste_des_sprites.remove(texte3)
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liste_des_sprites.remove(texte4)
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liste_des_sprites.remove(texte5)
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if gameover == False:
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nombre_aleatoire = randint(0, 100)
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if nombre_aleatoire == 100:
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