Compare commits
2 Commits
24c1a35c7d
...
b639a52c9d
Author | SHA1 | Date | |
---|---|---|---|
b639a52c9d | |||
b2dc95ac1b |
22
main.py
22
main.py
@ -49,8 +49,6 @@ liste_sprites_ananas = pygame.sprite.LayeredUpdates()
|
|||||||
liste_des_sprites.add(avion)
|
liste_des_sprites.add(avion)
|
||||||
liste_d_ananas = []
|
liste_d_ananas = []
|
||||||
|
|
||||||
|
|
||||||
keys = pygame.key.get_pressed()
|
|
||||||
police = pygame.font.Font(None, 25)
|
police = pygame.font.Font(None, 25)
|
||||||
texte = pygame.sprite.Sprite()
|
texte = pygame.sprite.Sprite()
|
||||||
pygame.sprite.Sprite.__init__(texte)
|
pygame.sprite.Sprite.__init__(texte)
|
||||||
@ -96,16 +94,10 @@ gameover = False
|
|||||||
score = 0
|
score = 0
|
||||||
|
|
||||||
while running:
|
while running:
|
||||||
if keys[pygame.K_SPACE]:
|
|
||||||
liste_des_sprites.remove(texte)
|
|
||||||
liste_des_sprites.remove(texte1)
|
|
||||||
liste_des_sprites.remove(texte2)
|
|
||||||
liste_des_sprites.remove(texte3)
|
|
||||||
liste_des_sprites.remove(texte4)
|
|
||||||
liste_des_sprites.remove(texte5)
|
|
||||||
|
|
||||||
liste_des_sprites.draw(fenetre)
|
liste_des_sprites.draw(fenetre)
|
||||||
liste_sprites_ananas.draw(fenetre)
|
liste_sprites_ananas.draw(fenetre)
|
||||||
|
liste_sprites_missiles.draw(fenetre)
|
||||||
for event in pygame.event.get():
|
for event in pygame.event.get():
|
||||||
if event.type == pygame.QUIT:
|
if event.type == pygame.QUIT:
|
||||||
running = False
|
running = False
|
||||||
@ -113,11 +105,19 @@ while running:
|
|||||||
avion.rect.x = event.pos[0]
|
avion.rect.x = event.pos[0]
|
||||||
if event.type == MOUSEBUTTONDOWN:
|
if event.type == MOUSEBUTTONDOWN:
|
||||||
print("Vous avez tué l'ennemi! Continuez!")
|
print("Vous avez tué l'ennemi! Continuez!")
|
||||||
missiles.rect.centerx = avion.rect.centerx
|
position_x_missiles = avion.rect.centerx
|
||||||
missiles.rect.centery = HAUTEUR/2
|
position_y_missiles = HAUTEUR/2
|
||||||
|
nouvel_missile = tirer_missiles(position_x_missiles, position_y_missiles)
|
||||||
|
liste_de_missiles.append(nouvel_missile)
|
||||||
|
liste_sprites_missiles.add(nouvel_missile)
|
||||||
keys = pygame.key.get_pressed()
|
keys = pygame.key.get_pressed()
|
||||||
if keys[pygame.K_SPACE]:
|
if keys[pygame.K_SPACE]:
|
||||||
liste_des_sprites.remove(texte)
|
liste_des_sprites.remove(texte)
|
||||||
|
liste_des_sprites.remove(texte1)
|
||||||
|
liste_des_sprites.remove(texte2)
|
||||||
|
liste_des_sprites.remove(texte3)
|
||||||
|
liste_des_sprites.remove(texte4)
|
||||||
|
liste_des_sprites.remove(texte5)
|
||||||
if gameover == False:
|
if gameover == False:
|
||||||
nombre_aleatoire = randint(0, 100)
|
nombre_aleatoire = randint(0, 100)
|
||||||
if nombre_aleatoire == 100:
|
if nombre_aleatoire == 100:
|
||||||
|
Loading…
x
Reference in New Issue
Block a user