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3 Commits
815161945f
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de1b9f3638
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de1b9f3638 | |||
d074c5ac0b | |||
a97c9ad62a |
54
main.py
54
main.py
@ -18,6 +18,21 @@ def creer_ananas(pos_x, pos_y):
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ananas.rect.x = pos_x
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ananas.rect.x = pos_x
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ananas.rect.y = pos_y
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ananas.rect.y = pos_y
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return ananas
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return ananas
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def tirer_missiles(pos_x, pos_y):
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missiles = pygame.sprite.Sprite()
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pygame.sprite.Sprite.__init__(missiles)
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missiles.image = pygame.image.load("missiles.png").convert_alpha()
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missiles.image = pygame.transform.scale(missiles.image,[50, 100])
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missiles.rect = missiles.image.get_rect()
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missiles.rect.x = pos_x
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missiles.rect.y = pos_y
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return missiles
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liste_de_missiles = []
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liste_sprites_missiles = pygame.sprite.Group()
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pygame.sprite.LayeredUpdates()
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pygame.init()
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pygame.init()
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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running = True
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running = True
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@ -34,9 +49,6 @@ liste_sprites_ananas = pygame.sprite.LayeredUpdates()
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liste_des_sprites.add(avion)
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liste_des_sprites.add(avion)
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liste_d_ananas = []
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liste_d_ananas = []
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if running == True:
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keys = pygame.key.get_pressed()
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police = pygame.font.Font(None, 25)
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police = pygame.font.Font(None, 25)
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texte = pygame.sprite.Sprite()
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texte = pygame.sprite.Sprite()
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pygame.sprite.Sprite.__init__(texte)
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pygame.sprite.Sprite.__init__(texte)
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@ -45,8 +57,6 @@ if running == True:
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texte.rect.centerx = 360
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texte.rect.centerx = 360
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texte.rect.centery = 30
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texte.rect.centery = 30
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liste_des_sprites.add(texte)
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liste_des_sprites.add(texte)
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if keys[pygame.K_SPACE]:
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liste_des_sprites.remove(texte)
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police = pygame.font.Font(None, 20)
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police = pygame.font.Font(None, 20)
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texte2 = pygame.sprite.Sprite()
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texte2 = pygame.sprite.Sprite()
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@ -55,8 +65,6 @@ if running == True:
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texte2.rect.centerx = 360
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texte2.rect.centerx = 360
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texte2.rect.centery = 60
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texte2.rect.centery = 60
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liste_des_sprites.add(texte2)
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liste_des_sprites.add(texte2)
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if keys[pygame.K_SPACE]:
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liste_des_sprites.remove(texte2)
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police = pygame.font.Font(None, 20)
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police = pygame.font.Font(None, 20)
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texte3 = pygame.sprite.Sprite()
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texte3 = pygame.sprite.Sprite()
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@ -65,8 +73,6 @@ if running == True:
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texte3.rect.centerx = 360
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texte3.rect.centerx = 360
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texte3.rect.centery = 80
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texte3.rect.centery = 80
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liste_des_sprites.add(texte3)
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liste_des_sprites.add(texte3)
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if keys[pygame.K_SPACE]:
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liste_des_sprites.remove(texte3)
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police = pygame.font.Font(None, 20)
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police = pygame.font.Font(None, 20)
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texte4 = pygame.sprite.Sprite()
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texte4 = pygame.sprite.Sprite()
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@ -75,8 +81,6 @@ if running == True:
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texte4.rect.centerx = 360
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texte4.rect.centerx = 360
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texte4.rect.centery = 100
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texte4.rect.centery = 100
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liste_des_sprites.add(texte4)
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liste_des_sprites.add(texte4)
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if keys[pygame.K_SPACE]:
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liste_des_sprites.remove(texte4)
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police = pygame.font.Font(None, 20)
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police = pygame.font.Font(None, 20)
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texte5 = pygame.sprite.Sprite()
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texte5 = pygame.sprite.Sprite()
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@ -85,10 +89,6 @@ if running == True:
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texte5.rect.centerx = 360
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texte5.rect.centerx = 360
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texte5.rect.centery = 1500
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texte5.rect.centery = 1500
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liste_des_sprites.add(texte5)
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liste_des_sprites.add(texte5)
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if keys[pygame.K_SPACE]:
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liste_des_sprites.remove(texte5)
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gameover = False
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gameover = False
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score = 0
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score = 0
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@ -97,6 +97,7 @@ while running:
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liste_des_sprites.draw(fenetre)
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liste_des_sprites.draw(fenetre)
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liste_sprites_ananas.draw(fenetre)
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liste_sprites_ananas.draw(fenetre)
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liste_sprites_missiles.draw(fenetre)
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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running = False
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running = False
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@ -104,9 +105,17 @@ while running:
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avion.rect.x = event.pos[0]
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avion.rect.x = event.pos[0]
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if event.type == MOUSEBUTTONDOWN:
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if event.type == MOUSEBUTTONDOWN:
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print("Vous avez tué l'ennemi! Continuez!")
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print("Vous avez tué l'ennemi! Continuez!")
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nouvel_missile = tirer_missiles(avion.rect.centerx, HAUTEUR/2)
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liste_de_missiles.append(nouvel_missile)
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liste_sprites_missiles.add(nouvel_missile)
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keys = pygame.key.get_pressed()
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keys = pygame.key.get_pressed()
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if keys[pygame.K_SPACE]:
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if keys[pygame.K_SPACE]:
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liste_des_sprites.remove(texte)
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liste_des_sprites.remove(texte)
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liste_des_sprites.remove(texte1)
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liste_des_sprites.remove(texte2)
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liste_des_sprites.remove(texte3)
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liste_des_sprites.remove(texte4)
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liste_des_sprites.remove(texte5)
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if gameover == False:
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if gameover == False:
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nombre_aleatoire = randint(0, 100)
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nombre_aleatoire = randint(0, 100)
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if nombre_aleatoire == 100:
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if nombre_aleatoire == 100:
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@ -126,9 +135,9 @@ while running:
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police = pygame.font.Font(None, 36)
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police = pygame.font.Font(None, 36)
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texte1 = pygame.sprite.Sprite()
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texte1 = pygame.sprite.Sprite()
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pygame.sprite.Sprite.__init__(texte)
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pygame.sprite.Sprite.__init__(texte1)
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texte.image = police.render("Gameover.", 1, (10,10,10),(255, 90, 20))
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texte1.image = police.render("Gameover.", 1, (10,10,10),(255, 90, 20))
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texte1.rect = texte.image.get_rect()
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texte1.rect = texte1.image.get_rect()
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texte1.rect.centerx = 360
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texte1.rect.centerx = 360
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texte1.rect.centery = 450
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texte1.rect.centery = 450
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liste_des_sprites.add(texte1)
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liste_des_sprites.add(texte1)
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@ -136,8 +145,8 @@ while running:
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police = pygame.font.Font(None, 36)
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police = pygame.font.Font(None, 36)
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texte22 = pygame.sprite.Sprite()
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texte22 = pygame.sprite.Sprite()
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pygame.sprite.Sprite.__init__(texte22)
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pygame.sprite.Sprite.__init__(texte22)
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texte.image = police.render("L'ennemi est entré dans notre atmosphère!", 1, (10,10,10),(255, 90, 20))
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texte22.image = police.render("L'ennemi est entré dans notre atmosphère!", 1, (10,10,10),(255, 90, 20))
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texte22.rect = texte.image.get_rect()
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texte22.rect = texte22.image.get_rect()
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texte22.rect.centerx = 360
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texte22.rect.centerx = 360
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texte22.rect.centery = 500
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texte22.rect.centery = 500
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liste_des_sprites.add(texte22)
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liste_des_sprites.add(texte22)
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@ -145,12 +154,13 @@ while running:
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police = pygame.font.Font(None, 36)
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police = pygame.font.Font(None, 36)
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texte33 = pygame.sprite.Sprite()
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texte33 = pygame.sprite.Sprite()
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pygame.sprite.Sprite.__init__(texte33)
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pygame.sprite.Sprite.__init__(texte33)
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texte.image = police.render("L'ennemi est entré dans notre atmosphère!", 1, (10,10,10),(255, 90, 20))
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texte33.image = police.render("Réessaye de tuer tout les ennemis!", 1, (10,10,10),(255, 90, 20))
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texte33.rect = texte.image.get_rect()
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texte33.rect = texte33.image.get_rect()
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texte33.rect.centerx = 360
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texte33.rect.centerx = 360
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texte33.rect.centery = 450
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texte33.rect.centery = 450
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liste_des_sprites.add(texte33)
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liste_des_sprites.add(texte33)
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pygame.display.flip()
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pygame.display.flip()
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fenetre.fill((0,0,0))
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fenetre.fill((0,0,0))
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clock.tick(60)
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clock.tick(60)
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