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3 Commits
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815161945f
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815161945f | |||
ba315ef495 | |||
ed9dc82541 |
23
main.py
23
main.py
@ -18,21 +18,6 @@ def creer_ananas(pos_x, pos_y):
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ananas.rect.x = pos_x
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ananas.rect.y = pos_y
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return ananas
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def tirer_missiles(pos_x, pos_y):
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missiles = pygame.sprite.Sprite()
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pygame.sprite.Sprite.__init__(missiles)
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missiles.image = pygame.image.load("missiles.png").convert_alpha()
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missiles.image = pygame.transform.scale(missiles.image,[50, 100])
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missiles.rect = missiles.image.get_rect()
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missiles.rect.x = pos_x
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missiles.rect.y = pos_y
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return missiles
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liste_de_missiles = []
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liste_sprites_missiles = pygame.sprite.Group()
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pygame.sprite.LayeredUpdates()
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pygame.init()
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clock = pygame.time.Clock()
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running = True
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@ -97,7 +82,6 @@ while running:
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liste_des_sprites.draw(fenetre)
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liste_sprites_ananas.draw(fenetre)
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liste_sprites_missiles.draw(fenetre)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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@ -105,13 +89,9 @@ while running:
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avion.rect.x = event.pos[0]
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if event.type == MOUSEBUTTONDOWN:
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print("Vous avez tué l'ennemi! Continuez!")
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nouvel_missile = tirer_missiles(avion.rect.centerx, HAUTEUR/2)
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liste_de_missiles.append(nouvel_missile)
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liste_sprites_missiles.add(nouvel_missile)
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keys = pygame.key.get_pressed()
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if keys[pygame.K_SPACE]:
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liste_des_sprites.remove(texte)
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liste_des_sprites.remove(texte1)
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liste_des_sprites.remove(texte2)
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liste_des_sprites.remove(texte3)
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liste_des_sprites.remove(texte4)
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@ -154,13 +134,12 @@ while running:
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police = pygame.font.Font(None, 36)
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texte33 = pygame.sprite.Sprite()
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pygame.sprite.Sprite.__init__(texte33)
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texte33.image = police.render("Réessaye de tuer tout les ennemis!", 1, (10,10,10),(255, 90, 20))
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texte33.image = police.render("L'ennemi est entré dans notre atmosphère!", 1, (10,10,10),(255, 90, 20))
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texte33.rect = texte33.image.get_rect()
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texte33.rect.centerx = 360
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texte33.rect.centery = 450
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liste_des_sprites.add(texte33)
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pygame.display.flip()
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fenetre.fill((0,0,0))
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clock.tick(60)
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