fix tirer_missiles

This commit is contained in:
Stefan Liebl 2025-01-01 22:21:43 +01:00
parent a97c9ad62a
commit 964a323f40

View File

@ -106,6 +106,7 @@ while running:
liste_des_sprites.draw(fenetre) liste_des_sprites.draw(fenetre)
liste_sprites_ananas.draw(fenetre) liste_sprites_ananas.draw(fenetre)
liste_sprites_missiles.draw(fenetre)
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
running = False running = False
@ -113,8 +114,9 @@ while running:
avion.rect.x = event.pos[0] avion.rect.x = event.pos[0]
if event.type == MOUSEBUTTONDOWN: if event.type == MOUSEBUTTONDOWN:
print("Vous avez tué l'ennemi! Continuez!") print("Vous avez tué l'ennemi! Continuez!")
missiles.rect.centerx = avion.rect.centerx nouvel_missile = tirer_missiles(avion.rect.centerx, HAUTEUR/2)
missiles.rect.centery = HAUTEUR/2 liste_de_missiles.append(nouvel_missile)
liste_sprites_missiles.add(nouvel_missile)
keys = pygame.key.get_pressed() keys = pygame.key.get_pressed()
if keys[pygame.K_SPACE]: if keys[pygame.K_SPACE]:
liste_des_sprites.remove(texte) liste_des_sprites.remove(texte)