fix tirer_missiles
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parent
d074c5ac0b
commit
de1b9f3638
6
main.py
6
main.py
@ -97,6 +97,7 @@ while running:
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liste_des_sprites.draw(fenetre)
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liste_des_sprites.draw(fenetre)
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liste_sprites_ananas.draw(fenetre)
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liste_sprites_ananas.draw(fenetre)
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liste_sprites_missiles.draw(fenetre)
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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running = False
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running = False
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@ -104,8 +105,9 @@ while running:
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avion.rect.x = event.pos[0]
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avion.rect.x = event.pos[0]
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if event.type == MOUSEBUTTONDOWN:
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if event.type == MOUSEBUTTONDOWN:
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print("Vous avez tué l'ennemi! Continuez!")
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print("Vous avez tué l'ennemi! Continuez!")
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#missiles.rect.centerx = avion.rect.centerx
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nouvel_missile = tirer_missiles(avion.rect.centerx, HAUTEUR/2)
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#missiles.rect.centery = HAUTEUR/2
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liste_de_missiles.append(nouvel_missile)
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liste_sprites_missiles.add(nouvel_missile)
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keys = pygame.key.get_pressed()
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keys = pygame.key.get_pressed()
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if keys[pygame.K_SPACE]:
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if keys[pygame.K_SPACE]:
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liste_des_sprites.remove(texte)
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liste_des_sprites.remove(texte)
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